about tweaks
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info:tweak [2014/12/12 12:40] mumfrey created |
info:tweak [2014/12/12 12:48] mumfrey |
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It is the last capability which makes **Tweakers** so powerful, since hooking into the game's [[ClassLoader]] allows almost unlimited control over the game's internal code. | It is the last capability which makes **Tweakers** so powerful, since hooking into the game's [[ClassLoader]] allows almost unlimited control over the game's internal code. | ||
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+ | ====Differences to "Core Mods"==== | ||
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+ | **Forge ModLoader (FML)** has a capability for a mod to elect to become a *"core mod"* which sounds very similar to the features just described for Tweakers above, and this is no coincidence. This is because **FML** is a **Tweak** itself and chooses to delegate its power to "core mods" which require it, any **Tweak** can do this and LiteLoader does so as well, although it doesn't make a distinction between "core mods" and "regular mods" and simply lets any mod supply [[transformers|Class Transformers]] if it wants to. | ||
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+ | In a nutshell, a "core mod" accepts delegated power from a **Tweaker** without becoming a **Tweak** itself, this makes it dependent on the first **Tweaker** and not on the Tweak System directly. |