ModSystems

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
info:modsystem [2014/12/16 13:29]
mumfrey
info:modsystem [2015/07/30 11:26] (current)
mumfrey [ModSystems for Minecraft]
Line 18: Line 18:
 The new opportunities presented a new problem though: with the new way of hooking into the game, only one [[tweak]] was possible at a time. To overcome this limitation, [[people:​cpw]],​ the author of [[fml|Forge ModLoader]],​ and myself worked together to agree a mutual standard where whichever [[tweak]] was loaded first would agree to load the other, using a standard we termed '​cascading'​. [[people:​Risugami]],​ who refused to embrace the new technology, and who by this point was maintaining his own [[ModLoader]] seemingly at arms'​-length and with considerable disinterest,​ stuck with the old form of jar modding, which only worked to further cement [[ModLoader]]'​s growing irrelevance. The new opportunities presented a new problem though: with the new way of hooking into the game, only one [[tweak]] was possible at a time. To overcome this limitation, [[people:​cpw]],​ the author of [[fml|Forge ModLoader]],​ and myself worked together to agree a mutual standard where whichever [[tweak]] was loaded first would agree to load the other, using a standard we termed '​cascading'​. [[people:​Risugami]],​ who refused to embrace the new technology, and who by this point was maintaining his own [[ModLoader]] seemingly at arms'​-length and with considerable disinterest,​ stuck with the old form of jar modding, which only worked to further cement [[ModLoader]]'​s growing irrelevance.
  
-Meanwhile, the newly forged ​cooperation between [[people:Mumfrey|myself]] and [[people:​cpw]] ​meant that we could now discuss and refine the tweak system ​itself. [[people:​cpw]] was able to improve the [[Tweak]] system to support multiple tweaks, and provide a common area where **ModSystems** could share information with each other.+Meanwhile, the increasing ​cooperation between [[people:cpw]], myself ​and other active members of the community ​meant that we could now discuss and refine the tweak system ​a little more. [[people:​cpw]] was able to improve the [[Tweak]] system to support multiple tweaks, and provide a common area where **ModSystems** could share information with each other.
  
 With the arrival of the Minecraft 1.7 update, [[FML]] managed to divest itself of its [[ModLoader]] backward-compatibility roots, and proved to be the final nail in [[ModLoader]]'​s coffin, with [[people:​Risugami]] opting not to update. This left [[FML]] and **LiteLoader** as the remaining active **ModSystems**,​ with both systems honouring the implicit [[info:​modsystem:​contract|ModSystem Contract]] which [[people:​cpw]] and I came to agree upon. With the arrival of the Minecraft 1.7 update, [[FML]] managed to divest itself of its [[ModLoader]] backward-compatibility roots, and proved to be the final nail in [[ModLoader]]'​s coffin, with [[people:​Risugami]] opting not to update. This left [[FML]] and **LiteLoader** as the remaining active **ModSystems**,​ with both systems honouring the implicit [[info:​modsystem:​contract|ModSystem Contract]] which [[people:​cpw]] and I came to agree upon.

Login